![]() Shielding you from the inevitable spike damage in high The protective spell of choice for long-range casters is Energy Armor, and for good reason. ![]() Magic Weapon sneaks its way into yet another Wizard build being a strong steroid of 20% damage bonus, unconditional and with no drawbacks, and withĮxcellent uptime to boot, Force Weapon is hard to pass up. It is an excellent follow up to a Wicked Wind pull,Īnd will be your solitary source of control over elites do not hesitate to use it, as none of your other spenders needs recasting with the same frequency. ![]() Skill in the build, but is well worth it for the strong freezing effect of the Frozen Solid rune. At a hefty 40 Arcane Power cost, it is the most gluttonous It is made even easier with the static Wicked Wind rune, which will be the source of your arcane Tal Rasha proc.Ī second crowd controller, and your source of the cold Tal Rasha proc, is found in Blizzard. Even so, the utility of drawing entire trash packs on a single spot for the incoming Meteor devastation is a highly recommended Nature of Energy Twister frees you from the cooldown reduction requirements of the traditional pulling tool, Black Hole - but at the cost of The Season 3 bracer Ranslor's Folly brings a new source of crowd control to Wizards, drawing enemies toward your Energy Twister casts. Do not be afraid to refresh the Hydras accordingly as the Rift layout demands. At a cheap 15 Arcane PowerĬost, and with excellent 15 second uptime, Hydra brings you the best balance between damage and resource efficiency, allowing you to freely cast yourĬrowd controllers. The primary damage dealer of the build, and your source of fire Tal Rasha procs, comes in the form of Hydra with the AoE-oriented Mammoth Hydra.ĭoubled by the Serpent's Sparker and sped up by Tasker and Theo, your summons will bring fiery devastation in abundance. Unreliable at first, the big hitbox of the orb brings consistency to your lightning Tal Rasha procs. Of choice for that purpose is Shock Pulse, which also grants you a screen-long range through the Piercing Orb rune. To obtain the damage bonus of the Bastions of Will set ( Focus and Restraint), it is necessary to use a primary ability in the build. The Wizard mainstays Magic Weapon and Force Armor remain as steadyīuffs in the background, helping your character survive and deliver to his maximum potential. Shock Pulse is a signature ability chosen for its excellent range and safety,īringing you the potent proc of the Focus and Restraint rings. The individual spells also deliver utility of their own while Hydra is strictly a damage dealer, Energy Twister is used as means to group upĮnemies, and Blizzard is a strong crowd controller of its own. The basic strategy of the build involves the rotation between spells of different elements, which in turn delivers a Meteor of the corresponding damage
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